Prana is currently being developed by Big Bright Monster for release on all major VR platforms in mid-2019. It is designed as a playful meditation experience that the user engages with their breath; employing physical breath to heal various creatures in their environment, while learning to control their own breath and emotional state. Proprietary audio digital signal processing enables Prana to track breathing using the PSVR’s built-in microphone. Prana will include support for PlayStaion VR, Oculus Rift, and HTC Vive.
Jump! is an immersive experience that we created for the Strong Museum of Play in Rochester, NY. In Jump!, up to six kids participate in a playful engagement in which the projection of a slowly spinning asteroid increases in speed and is sparked into fire by the aggregate motion of the kids jumping. Each kid is assigned a separate color of sparks (then flames); the more kids that participate, and the faster they jump, the faster the objective of exploding the asteroid is attained.
Projected Augmented Reality
We have an ongoing interest in enabling 3D projected augmented reality. The example shown above is a quick video grabbed with iPhone of a gallery installation by Jeremy Maas here. The underlying base is white, and all color and imagery that you see is formed by projected light. You can see the entire process of building this illusion on the project’s Tumblr. We have also created tools to optimize and accelerate the process of building such experiences within the Unreal Game Engine. Although we have built projects using Unity, we tend to build our projects using the Unreal Game Engine, both because of its superior graphics and the viability of modifying underlying elements, such as cameras, etc., that are less accessible and flexible in Unity.