Current and Recent Project Overviews

Prana

Prana is currently being developed by Big Bright Monster for release on the Playstation VR platform in early 2017. It is designed as a playful meditation experience that the user engages with their breath; employing physical breath to heal various creatures in their environment, while learning to control their own breath and emotional state. Proprietary audio digital signal processing enables Prana to track breathing using the PSVR’s built-in microphone.

 

 Jump!

Jump! is an immersive experience that we created for the Strong Museum of Play in Rochester, NY. In Jump!, up to six kids participate in a playful engagement in which the projection of a slowly spinning asteroid increases in speed and is sparked into fire by the aggregate motion of the kids jumping. Each kid is assigned a separate color of sparks (then flames); the more kids that participate, and the faster they jump, the faster the objective of exploding the asteroid is attained.

 

Projected Augmented Reality

We have an ongoing interest in enabling 3D projected augmented reality. The example shown above is a quick video grabbed with iPhone of a gallery installation by Jeremy Maas here. The underlying base is white, and all color and imagery that you see is formed by projected light. You can see the entire process of building this illusion on the project’s tumblr. We have also created tools to optimize and accelerate the process of building such experiences within the Unreal Game Engine. Although we have built projects using Unity, we tend to build our projects using the Unreal Game Engine, both because of its superior graphics and the viability of modifying underlying elements, such as cameras, etc., that are less accessible and flexible in Unity.

 

OSVR Development

 
We have been funded to integrate diverse hardware sensors and VR displays into the open source middleware product OSVR, and are currently engaged in the process of such development. The core benefits of OSVR are in facilitating creation of software for an initial hardware environment, and also making it easier to bring content to other hardware environments.
The OSVR project reflects our ongoing interest in developing tools and processes that may be effectively re-used.